﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class born : MonoBehaviour
{
    public GameObject player;
    public float t;
	void Start ()
    {
        Invoke("borntank", t);
	}
	public void borntank()
    {
        Instantiate(player,transform.position,transform.rotation);
        gameObject.SetActive(false);
    }
}
